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Tuesday, February 16, 2010

SECOND LIFE


not 2nd life

I really like this TV show called Death Note. I have watched it twice and recently received the Manga box set on 2/14/2010. After playing 2nd Life I wondered if there were any 'Death Note' games...because my mind connected 'games' and the gift I got and the fact that I lost my trading card earlier. The Death Note is the most advanced/evil technology in the world. You can write someones name in it and then they will die in 6 minutes and 40 seconds. A student gets a hold of it and decides to RID THE WORLD OF ALL EVIL. It is super interesting. Also today I realized that 40 seconds/60 seconds is .66 = 6.66 = soo evil.



Second Life + Peacock

2nd life

2nd LIFE

I tried to open and play it but i did not really feel like learning how to do it even though it would not take very long to learn. I just did not want to play it. This is the same feeling I felt when I tried to play the TEXT BASED MUD. I guess I am just really not into virtual games.

The reason that I did not dive further into 2nd life is because I realize that for it to be fun, I will have to figure out all of the various commands and things you can do in the game and that is learning that takes time. I think that is a waste of my time because two things will happen, either I will become 'addicted to 2nd life' and play a lot at later times when I should be doing something else, or I will kind of stupidly walk around 2nd life, not really figure out how to do anything, and not play again which is pointless, more pointless than playing. I noticed everyone was having fun playing it, but I joined about an hour after every body else due to my initial disinterest. When I finally joined and everyone was already 'into' the game, it just made me less inclined to learn about it.

That is why I did not play 2nd life.

Lina

challenging chomsky

read this:
http://news.bbc.co.uk/2/hi/technology/8365799.stm

think about it

then read this:
http://docs.google.com/Doc?docid=0AaxAzGo3CISTZGZnZDJtbjhfMmNua2NyZmN6&hl=en


i've been working on a project that's been growing and changing for a few months now. what started out as an innocent foray into the basis of language has grown to become an exploration of the interaction between humans and the signs we use to represent our experiences. there is much to be done, but i'd like to introduce you now in the hopes that my signs of progress will be somewhat intelligible to you.

essentially, i'm building a new language, or trying to, at least. language has been defined in terms of a set of rules, or a grammar. the roles of a grammar are to decide explicitly what is in the language and what is not, as well as to provide a means of pronouncing and understanding any sentence encountered. sounds simple enough, but here's the catch: each person has idiosyncrasies within the rules of his language's governing grammar (vocabulary and pronunciation, eg) and as such, has a specific, personalized version of grammar. the larger point to take from this is that language is not totally socially constructed, and that although rules exists, individuals are capable of creating and observing their own.

i'll leave you with one final thought, which you'll hopefully keep in mind as you watch my project progress. conventions require two or more people to create and maintain, but rules only require a single individual. the goal is for the logic of the rules i'm creating to develop appealingly enough to facilitate public consumption. here goes nothing..



Monday, February 15, 2010

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Palestinians dressed as Navi in anti-wall protests.